Animations
Animations
I’ve been creating animations since I first experimented with After Effects in 2005. While there’s always room to grow, I have the expertise to shape a vision and collaborate effectively with dedicated animators to bring ideas to life.
I’ve been creating animations since I first experimented with After Effects in 2005. While there’s always room to grow, I have the expertise to shape a vision and collaborate effectively with dedicated animators to bring ideas to life.
I’ve been creating animations since I first experimented with After Effects in 2005. While there’s always room to grow, I have the expertise to shape a vision and collaborate effectively with dedicated animators to bring ideas to life.
*None of these were made utilizing AI.
*None of these were made utilizing AI.
*None of these were made utilizing AI.

SpaceQuest App Concept
The key stakeholders specifically requested that we look at avenues in which a hi-fidelity mobile game could be leveraged as a gamification app. So we did. One of the iterations was a space game.

"Buildy" Gamification App Concept
“Buildy” let players build a town solo or as a team, earning coins for strategic tile placement, redeemable for real rewards.


SpaceQuest App Concept
The key stakeholders specifically requested that we look at avenues in which a hi-fidelity mobile game could be leveraged as a gamification app. So we did. One of the iterations was a space game.

"Buildy" Gamification App Concept
“Buildy” let players build a town solo or as a team, earning coins for strategic tile placement, redeemable for real rewards.


Spacequest App Concept
The key stakeholders specifically requested that we look at avenues in which a hi-fidelity mobile game could be leveraged as a gamification app. So we did. One of the iterations was a space game.

"Buildy" Gamification App Concept
“Buildy” let players build a town solo or as a team, earning coins for strategic tile placement, redeemable for real rewards.

Arcade
Rebrand reveal video that was a part of a larger presentation. This one hand coming out energized the company in a way that doesn't make sense on paper. I learned how to model, generate the fur, and do the animation in Cinema 4D in a single weekend (I don't advise that).
Rebrand reveal video that was a part of a larger presentation. This one hand coming out energized the company in a way that doesn't make sense on paper. I learned how to model, generate the fur, and do the animation in Cinema 4D in a single weekend (I don't advise that).




Pressplay Slots
Pressplay Slots was a fun project, not a gambling app, despite the name. The slots mechanic determined whether you played a skill-based game, earned coins, or discovered an artifact. Players could win real money through skill, while revenue came from well-integrated, non-intrusive ads.
Pressplay Slots was a fun project, not a gambling app, despite the name. The slots mechanic determined whether you played a skill-based game, earned coins, or discovered an artifact. Players could win real money through skill, while revenue came from well-integrated, non-intrusive ads.
Pressplay Portals
Pressplay Portals was a one-off app designed to generate buzz for the main application (featured above). It was a unique marketing approach, and while I was transitioning out of the agency at the time, I saw firsthand the excitement it created. I designed the UX and most of the visuals below, though the world backgrounds were illustrated by others.
Pressplay Portals was a one-off app designed to generate buzz for the main application (featured above). It was a unique marketing approach, and while I was transitioning out of the agency at the time, I saw firsthand the excitement it created. I designed the UX and most of the visuals below, though the world backgrounds were illustrated by others.





Fun Reel
Mix of animations I've done over the years.
Mix of animations I've done over the years.

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